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CGF
2004
98views more  CGF 2004»
13 years 7 months ago
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...
MVA
2000
249views Computer Vision» more  MVA 2000»
13 years 8 months ago
3D City Modeling with Laser Range Data and 2D Maps
Visualizations and simulations in an urban environment need 3D digital maps rather than traditional 2D maps, and constructing 3D maps from multiple data sources has become a promi...
Pingtao Wang, Takeshi Doihara, Kazuo Oda, Wei Lu
ICCV
2005
IEEE
14 years 9 months ago
Object Recognition in High Clutter Images Using Line Features
We present an object recognition algorithm that uses model and image line features to locate complex objects in high clutter environments. Finding correspondences between model an...
Philip David, Daniel DeMenthon
EMO
2006
Springer
113views Optimization» more  EMO 2006»
13 years 11 months ago
Prediction-Based Population Re-initialization for Evolutionary Dynamic Multi-objective Optimization
Abstract. Optimization in changing environment is a challenging task, especially when multiple objectives are to be optimized simultaneously. The basic idea to address dynamic opti...
Aimin Zhou, Yaochu Jin, Qingfu Zhang, Bernhard Sen...
DAWAK
2008
Springer
13 years 9 months ago
Mining Serial Episode Rules with Time Lags over Multiple Data Streams
The problem of discovering episode rules from static databases has been studied for years due to its wide applications in prediction. In this paper, we make the first attempt to st...
Tung-Ying Lee, En Tzu Wang, Arbee L. P. Chen