Sciweavers

51 search results - page 9 / 11
» The Future of Embodied Artificial Intelligence: Machine Cons...
Sort
View
FLAIRS
2000
13 years 8 months ago
Domain-Specific Knowledge Acquisition and Classification Using WordNet
For manyknowledgeintensive applications, it is necessary to have extensive domain-specific knowledgein addition to general-purpose knowledge bases usually built around MachineRead...
Dan I. Moldovan, Roxana Girju
AIIDE
2006
13 years 8 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
GECCO
2009
Springer
191views Optimization» more  GECCO 2009»
14 years 1 months ago
Evolvable malware
The concept of artificial evolution has been applied to numerous real world applications in different domains. In this paper, we use this concept in the domain of virology to ev...
Sadia Noreen, Shafaq Murtaza, M. Zubair Shafiq, Mu...
TPHOL
2007
IEEE
14 years 1 months ago
Separation Logic for Small-Step cminor
Cminor is a mid-level imperative programming language; there are proved-correct optimizing compilers from C to Cminor and from Cminor to machine language. We have redesigned Cminor...
Andrew W. Appel, Sandrine Blazy
CP
2003
Springer
14 years 4 days ago
Automated Mechanism Design: A New Application Area for Search Algorithms
Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a desirable outcome (according to a given objective) is reached despite the fact that each a...
Tuomas Sandholm