In this paper, we discuss two major tradeoffs, spatial and temporal tradeoffs, that appear when applying marketbased computing to multimedia network applications. The former appea...
Abstract--Driven by the need to provision resources on demand, scientists are turning to commercial and research test-bed Cloud computing resources to run their scientific experime...
Presently, many distributed multimedia systems adapt to their changing environments and Quality of Service (QoS) requirements by exchanging control and feedback data between server...
Cloud computing is an emerging technology that allows users to utilize on-demand computation, storage, data and services from around the world. However, Cloud service providers ch...
Suraj Pandey, Adam Barker, Kapil Kumar Gupta, Rajk...
In distributed P2P environments, peers (i.e., users) often have to request the services from some unfamiliar peers (i.e., resources) that could be altruistic, selfish, or even ma...