Predicting and optimizing the performance of ray shooting is a very important problem in computer graphics due to the severe computational demands of ray tracing and other applica...
Continuing research by Jennings, Mandelbaum, Massey and Whitt (1996), we investigate methods to perform time-dependent staffing for many-server queues. Our aim is to achieve time-...
Zohar Feldman, Avishai Mandelbaum, William A. Mass...
Measurement, collection, and interpretation of network usage data commonly involves multiple stage of sampling and aggregation. Examples include sampling packets, aggregating them...
Edith Cohen, Nick G. Duffield, Carsten Lund, Mikke...
Burstiness and temporal dependence in service processes are often found in multi-tier architectures and storage devices and must be captured accurately in capacity planning models...
Random Medium-Access-Control (MAC) algorithms have played an increasingly important role in the development of wired and wireless Local Area Networks (LANs) and yet the performanc...
Charles Bordenave, David McDonald, Alexandre Prout...