Sciweavers

2490 search results - page 418 / 498
» The Generalized Theory of Model Preference
Sort
View
144
Voted
IE
2007
15 years 5 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
153
Voted
IE
2007
15 years 5 months ago
Dramatic flow in interactive 3D narrative
The concept of dramatic level is crucial for a model of dramatic flow. We present a framework to maintain optimal dramatic flow in an interactive 3D environment where both linea...
Alyx Macfadyen, Andrew Stranieri, John Yearwood
118
Voted
AGI
2008
15 years 5 months ago
Fusing Animals and Humans
AI has many techniques and tools at its disposal, yet seems to be lacking some special "juice" needed to create a true being. We propose that the missing ingredients are ...
Jonathan Connell
124
Voted
BCSHCI
2008
15 years 5 months ago
Low cost prototyping: part 1, or how to produce better ideas faster by getting user reactions early and often
Although approaches to User Centered Software Development have existed for almost 20 years a rift still exists between theory and practice. In practice, many software projects are...
Stephen Brown, Andreas Holzinger
124
Voted
COMAD
2008
15 years 5 months ago
Ambiguity: Hide the Presence of Individuals and Their Privacy with Low Information Loss
Publishing a database instance containing individual information poses two kinds of privacy risk: presence leakage, by which the attackers can explicitly identify individuals in (...
Hui Wang