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» The Generalized Theory of Model Preference
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IE
2007
13 years 9 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
IE
2007
13 years 9 months ago
Dramatic flow in interactive 3D narrative
The concept of dramatic level is crucial for a model of dramatic flow. We present a framework to maintain optimal dramatic flow in an interactive 3D environment where both linea...
Alyx Macfadyen, Andrew Stranieri, John Yearwood
AGI
2008
13 years 9 months ago
Fusing Animals and Humans
AI has many techniques and tools at its disposal, yet seems to be lacking some special "juice" needed to create a true being. We propose that the missing ingredients are ...
Jonathan Connell
BCSHCI
2008
13 years 9 months ago
Low cost prototyping: part 1, or how to produce better ideas faster by getting user reactions early and often
Although approaches to User Centered Software Development have existed for almost 20 years a rift still exists between theory and practice. In practice, many software projects are...
Stephen Brown, Andreas Holzinger
COMAD
2008
13 years 9 months ago
Ambiguity: Hide the Presence of Individuals and Their Privacy with Low Information Loss
Publishing a database instance containing individual information poses two kinds of privacy risk: presence leakage, by which the attackers can explicitly identify individuals in (...
Hui Wang