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» The Geometry of Environmental Knowledge
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CGF
2000
95views more  CGF 2000»
13 years 7 months ago
Physically-Based Patination for Underground Objects
Although current photorealistic rendering techniques can produce very impressive images, the rendered objects are often too clean and shiny. Thus, the resulting images look unnatu...
Yao-Xun Chang, Zen-Chung Shih
GECCO
2005
Springer
129views Optimization» more  GECCO 2005»
14 years 1 months ago
DXCS: an XCS system for distributed data mining
XCS is a flexible system for data mining due to its ability to deal with environmental changes, learn online with little prior knowledge and evolve accurate and maximally general...
Hai Huong Dam, Hussein A. Abbass, Chris Lokan
GRAPHICSINTERFACE
2000
13 years 9 months ago
Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees
The frame of our work is the efficient realistic rendering of scenes containing a huge amount of data for which an a priori knowledge is available. In this paper, we present a new...
Alexandre Meyer, Fabrice Neyret
GECCO
2008
Springer
165views Optimization» more  GECCO 2008»
13 years 8 months ago
Dual-population genetic algorithm for nonstationary optimization
In order to solve nonstationary optimization problems efficiently, evolutionary algorithms need sufficient diversity to adapt to environmental changes. The dual-population genetic...
Taejin Park, Ri Choe, Kwang Ryel Ryu
ISMIR
2004
Springer
136views Music» more  ISMIR 2004»
14 years 1 months ago
An Analytical Methodology for Acousmatic Music
This paper presents a procedure for the analysis of acousmatic music which was derived from the synthesis of top-down (knowledge driven) and bottom-up (datadriven) cognitive psych...
David Hirst