3D surface classification is a fundamental problem in computer vision and computational geometry. Surfaces can be classified by different transformation groups. Traditional classi...
If precise calibration information is unavailable, as is often the case for active binocular vision systems, the determination of epipolar lines becomes untenable. Yet, even witho...
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
Most of vision-based algorithms for motion and localization estimation requires matching some interest points in a pair of images. After building feature correspondence, it is pos...
In this paper, we propose a new fragile watermarking scheme for 3D meshes. Firstly, the watermark information is adaptively embedded into the mesh geometry by slightly adjusting t...