Sonnet was designed as a visual language for implementing real-time processes. Early design and development of behavioral components has largely focused on the domain of music pro...
Fred L. Collopy, Robert M. Fuhrer, David H. Jameso...
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
We propose a technique to make a robot execute free and solitary dance movements on music, in a manner which simulates the dynamic alternations between synchronisation and autonomy...
Jean-Julien Aucouturier, Yuta Ogai, Takashi Ikegam...
We propose a method of music melody matching based on their “continuous” (or “time-frame-based”) pitch contours. Most previous methods using frame-based contours either ma...