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» The Geometry of Strict Maximality
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TOG
2008
137views more  TOG 2008»
13 years 8 months ago
Efficient traversal of mesh edges using adjacency primitives
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
COMPGEOM
1996
ACM
14 years 23 days ago
Convex Drawings of Graphs in Two and Three Dimensions (Preliminary Version)
We provideO(n)-timealgorithmsfor constructingthe following types of drawings of n-vertex 3-connectedplanar graphs: 2D convex grid drawings with (3n) (3n=2) area under the edge L1-...
Marek Chrobak, Michael T. Goodrich, Roberto Tamass...
TAMC
2009
Springer
14 years 3 months ago
Undecidability of Cost-Bounded Reachability in Priced Probabilistic Timed Automata
Priced Probabilistic Timed Automata (PPTA) extend timed automata with cost-rates in locations and discrete probabilistic branching. The model is a natural combination of Priced Tim...
Jasper Berendsen, Taolue Chen, David N. Jansen
IROS
2007
IEEE
137views Robotics» more  IROS 2007»
14 years 2 months ago
Energy-based 6-DOF penetration depth computation for penalty-based haptic rendering algorithms
Abstract— Existing penalty-based haptic rendering approaches compute penetration depth in strictly translational sense and cannot properly take object rotation into account. We a...
Maxim Kolesnikov, Milos Zefran
ICPR
2000
IEEE
14 years 1 months ago
Constrained Mixture Modeling of Intrinsically Low-Dimensional Distributions
In this paper we introduce a novel way of modeling distributions with a low latent dimensionality. Our method allows for a strict control of the properties of the mapping between ...
Joris Portegies Zwart, Ben J. A. Kröse