Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
We provideO(n)-timealgorithmsfor constructingthe following types of drawings of n-vertex 3-connectedplanar graphs: 2D convex grid drawings with (3n) (3n=2) area under the edge L1-...
Marek Chrobak, Michael T. Goodrich, Roberto Tamass...
Priced Probabilistic Timed Automata (PPTA) extend timed automata with cost-rates in locations and discrete probabilistic branching. The model is a natural combination of Priced Tim...
Abstract— Existing penalty-based haptic rendering approaches compute penetration depth in strictly translational sense and cannot properly take object rotation into account. We a...
In this paper we introduce a novel way of modeling distributions with a low latent dimensionality. Our method allows for a strict control of the properties of the mapping between ...