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116
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NETGAMES
2004
ACM
15 years 9 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
131
Voted
SIGOPSE
2004
ACM
15 years 9 months ago
Generic role assignment for wireless sensor networks
Wireless ad hoc networks of sensor nodes are envisioned to be deployed in the physical environment to monitor a wide variety of real-world phenomena. Almost any sensor network appl...
Kay Römer, Christian Frank, Pedro José...
113
Voted
SIGUCCS
2004
ACM
15 years 9 months ago
Window to a new world: online freshman orientation via portal
In June 2003, Lehigh University embarked on an experiment to present incoming freshmen with an online pre-orientation experience using the SCT Luminis 3 Portal environment. Three ...
Sherri Yerk-Zwickl
130
Voted
EUC
2004
Springer
15 years 9 months ago
Construction of Distributed Object Group Framework and Its Execution Analysis Using Distributed Application Simulation
The Distributed Object Group Framework(DOGF) we constructed supports the grouping of distributed objects that are required for distributed application. From the DOGF, we manage dis...
Chang-Sun Shin, Chang-Won Jeong, Su-Chong Joo
122
Voted
FASE
2004
Springer
15 years 9 months ago
A Formal Treatment of Context-Awareness
Context-aware computing refers to a computing paradigm in which the behavior of individual components is determined by the circumstances in which they find themselves to an extent...
Gruia-Catalin Roman, Christine Julien, Jamie Payto...