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» The HiQoS Rendering System
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CGI
2001
IEEE
14 years 1 months ago
Dynamic Refinement of Deformable Triangle Meshes for Rendering
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
Kolja Kähler, Jörg Haber, Hans-Peter Sei...
CG
2008
Springer
13 years 9 months ago
Scalable rendering of massive triangle meshes on light field displays
We report on a multiresolution rendering system driving light field displays based on a specially arranged array of projectors and a holographic screen. The system gives multiple ...
Fabio Bettio, Enrico Gobbetti, Fabio Marton, Giova...
SIGGRAPH
1994
ACM
14 years 1 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
VRCAI
2004
ACM
14 years 3 months ago
Photorealism or/and non-photorealism in augmented reality
Actual graphic hardware becomes more and more powerful. Consequently, virtual scenes can be rendered in a very good quality integrating dynamic behavior, real-time shadows, bump m...
Michael Haller
TVCG
2008
173views more  TVCG 2008»
13 years 9 months ago
Sinus Endoscopy - Application of Advanced GPU Volume Rendering for Virtual Endoscopy
For difficult cases in endoscopic sinus surgery, a careful planning of the intervention is necessary. Due to the reduced field of view during the intervention, the surgeons have le...
Arno Krüger, Christoph Kubisch, Gero Strau&sz...