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NETGAMES
2004
ACM
15 years 11 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
RT
2001
Springer
15 years 10 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
SI3D
1999
ACM
15 years 10 months ago
Interactive technical illustration
A rendering is an abstraction that favors, preserves, or even emphasizes some qualities while sacrificing, suppressing, or omitting other characteristics that are not the focus o...
Bruce Gooch, Peter-Pike J. Sloan, Amy Gooch, Peter...
ICPR
2006
IEEE
16 years 7 months ago
Object Tracking Using Globally Coordinated Nonlinear Manifolds
We present a dynamic inference algorithm in a globally parameterized nonlinear manifold and demonstrate it on the problem of visual tracking. An appearance manifold is usually non...
Che-Bin Liu, Ming-Hsuan Yang, Narendra Ahuja, Ruei...
MICCAI
2004
Springer
16 years 7 months ago
Needle Insertion in CT Scanner with Image Overlay - Cadaver Studies
An image overlay system is presented to assist needle placement in conventional CT scanners. The device consisting of a flat LCD display and a half mirror is mounted on the gantry....
Gabor Fichtinger, Anton Deguet, Ken Masamune, Emes...