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CGF
1999
123views more  CGF 1999»
13 years 9 months ago
Computer-Generated Graphite Pencil Rendering of 3D Polygonal Models
Researchers in non-photorealistic rendering have investigated the display of three-dimensional worlds using various display models. In particular, recent work has focused on the m...
Mario Costa Sousa, John W. Buchanan
SIGGRAPH
1996
ACM
14 years 2 months ago
Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach
We present a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs. Our modeling approach, which combines both geometry-base...
Paul E. Debevec, Camillo J. Taylor, Jitendra Malik
TOG
2002
114views more  TOG 2002»
13 years 9 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
SIGGRAPH
1996
ACM
14 years 2 months ago
Light Field Rendering
A number of techniques have been proposed for flying through scenes by redisplaying previously rendered or digitized views. Techniques have also been proposed for interpolating be...
Marc Levoy, Pat Hanrahan
IJVR
2007
123views more  IJVR 2007»
13 years 9 months ago
There-Reality: Selective Rendering in High Fidelity Virtual Environments
—There-reality environments are those virtual environments which evoke the same perceptual response from a viewer as if they were actually present, or there, in the real scene be...
Alan Chalmers, Kurt Debattista, Georgia Mastoropou...