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GRAPHICSINTERFACE
2001
13 years 11 months ago
The Lit Sphere: A Model for Capturing NPR Shading from Art
While traditional graphics techniques provide for the realistic display of three-dimensional objects, these methods often lack the flexibility to emulate expressive effects found ...
Peter-Pike J. Sloan, William Martin, Amy Gooch, Br...
IVC
2002
142views more  IVC 2002»
13 years 9 months ago
Real-time tracking of complex structures with on-line camera calibration
This paper presents a novel three-dimensional model-based tracking system which has been incorporated into a visual servoing system. The tracking system combines modern graphical ...
Tom Drummond, Roberto Cipolla
SI3D
2005
ACM
14 years 3 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
PG
2003
IEEE
14 years 3 months ago
OPENNPAR: A System for Developing, Programming, and Designing Non-Photorealistic Animation and Rendering
The notable amount and variation of current techniques in non-photorealistic rendering (NPR) indicates a level of maturity whereby the categorization of algorithms has become poss...
Nick Halper, Tobias Isenberg, Felix Ritter, Bert F...
SIBGRAPI
2008
IEEE
14 years 4 months ago
Using Multi-agent Systems for Sampling and Rendering Implicit Surfaces
In this paper a Multi-Agent System for Sampling and Rendering Implicit Surfaces is presented (MASSRIS). Previous approaches to pen-and-ink style renderings of implicit surfaces we...
Pauline Jepp, Jörg Denzinger, Brian Wyvill, M...