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SIGGRAPH
2000
ACM
14 years 2 months ago
QSplat: a multiresolution point rendering system for large meshes
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
Szymon Rusinkiewicz, Marc Levoy
ICDCSW
2008
IEEE
14 years 4 months ago
Towards Cyber-Physical Holodeck Systems Via Physically Rendered Environments (PRE's)
We present an early vision of a cyber-physical environment in which computer controlled rendering of physical surfaces, terrains, and environments is achieved by manipulating grid...
Veljko Krunic, Richard Han
CMMR
2004
Springer
168views Music» more  CMMR 2004»
14 years 3 months ago
Internet Archive of Electronic Music IAEM - internet Audio Rendering System iARS
Abstract. The Internet Archive for Electronic Music (IAEM) is intended to be a platform to access an extensive and distributed archive of electronic music. It combines collaborativ...
Christopher Frauenberger, Winfried Ritsch
MSE
2002
IEEE
109views Hardware» more  MSE 2002»
14 years 2 months ago
Engineering a Realistic Real-Time Conducting System for the Audio/Video Rendering of a Real Orchestra
This paper describes the first multimedia system that allows users to conduct a realistic electronic orchestra. Users control tempo, dynamics, and instrument emphasis of the orch...
Jan O. Borchers, Wolfgang Samminger, Max Mühl...
ICMCS
2006
IEEE
162views Multimedia» more  ICMCS 2006»
14 years 3 months ago
Efficient Hand Gesture Rendering and Decoding using a Simple Gesture Library
Recent work in hand gesture rendering and decoding has treated the two fields as separate and distinct. As the work of rendering evolves, it emphasizes exact movement replication,...
Jason Smith, Lijun Yin