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TVCG
2010
197views more  TVCG 2010»
13 years 8 months ago
High-Dynamic-Range Texture Compression for Rendering Systems of Different Capacities
—In this paper, we propose a novel approach for high-dynamic-range (HDR) texture compression (TC) suitable for rendering systems of different capacities. Based on the previously ...
Wen Sun, Yan Lu, Feng Wu, Shipeng Li, John Tardif
ICIP
2009
IEEE
13 years 7 months ago
Improving the quality of depth image based rendering for 3D Video systems
In 3D Video (3DV) applications, a reduced number of views plus depth maps are transmitted or stored. When there is a need to render virtual views in between the actual views, the ...
Zefeng Ni, Dong Tian, Sitaram Bhagavathy, Joan Lla...
WSCG
2003
143views more  WSCG 2003»
13 years 11 months ago
Rendering Large (Volume) Datasets: A new Parallel Visualization System
In this paper we describe a basis for a system that is able to compute actual scientific and realistic visualization methods in parallel. It is capable to integrate easily in mod...
Sascha Schneider, Thorsten May, Michael Schmidt
ICVGIP
2008
13 years 11 months ago
Visibility Cuts: A System for Rendering Dynamic Virtual Environments
In recent years, the subject of occlusion culling of large 3D environments has received substantial contribution. However the major amount of research into the area has focussed o...
Soumyajit Deb, Ankit Gupta
CGF
2006
183views more  CGF 2006»
13 years 9 months ago
Data-driven Local Coordinate Systems for Image-Based Rendering
Image-based representations of an object profit from known geometry. The more accurate this geometry is known, the better corresponding pixels in the different images can be align...
Gero Müller, Ralf Sarlette, Reinhard Klein