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PRESENCE
2006
197views more  PRESENCE 2006»
13 years 10 months ago
A Spring Model for Whole-Hand Virtual Grasping
We present a physically-based approach to grasping and manipulation of virtual objects that produces visually realistic results, addresses the problem of visual interpenetration o...
Christoph W. Borst, Arun P. Indugula
SIAMSC
2008
111views more  SIAMSC 2008»
13 years 10 months ago
An Algebraic Multigrid Approach Based on a Compatible Gauge Reformulation of Maxwell's Equations
With the rise in popularity of compatible finite element, finite difference and finite volume discretizations for the time domain eddy current equations, there has been a correspon...
Pavel B. Bochev, Jonathan J. Hu, Christopher M. Si...
TASLP
2008
93views more  TASLP 2008»
13 years 10 months ago
Phantom Materialization: A Novel Method to Enhance Stereo Audio Reproduction on Headphones
Abstract-- Loudspeaker reproduction systems are subject to a compromise between spatial realism and cost. By simulating loudspeaker reproduction on headphones, the resulting spatia...
Jeroen Breebaart, Erik Schuijers
JCP
2007
94views more  JCP 2007»
13 years 10 months ago
Low-Complexity Analysis of Repetitive Regularities for Biometric Applications
— Presented in this paper is a joint algorithm optimization and architecture design framework for analysis of repetitive regularities. Two closely coupled algorithm optimization ...
Lei Wang, Niral Patel
TVCG
2010
180views more  TVCG 2010»
13 years 8 months ago
Result-Driven Exploration of Simulation Parameter Spaces for Visual Effects Design
—Graphics artists commonly employ physically-based simulation for the generation of effects such as smoke, explosions, and similar phenomena. The task of finding the correct par...
Stefan Bruckner, Torsten Möller