Sciweavers

2424 search results - page 459 / 485
» The High Level Architecture for Simulations
Sort
View
ICANN
2010
Springer
13 years 7 months ago
Teaching Humanoids to Imitate 'Shapes' of Movements
Trajectory formation is one of the basic functions of the neuromotor controller. In particular, reaching, avoiding, controlling impacts (hitting), drawing, dancing and imitating ar...
Vishwanathan Mohan, Giorgio Metta, Jacopo Zenzeri,...
RTAS
2010
IEEE
13 years 7 months ago
DARTS: Techniques and Tools for Predictably Fast Memory Using Integrated Data Allocation and Real-Time Task Scheduling
—Hardware-managed caches introduce large amounts of timing variability, complicating real-time system design. One alternative is a memory system with scratchpad memories which im...
Sangyeol Kang, Alexander G. Dean
IMC
2010
ACM
13 years 6 months ago
Eyeball ASes: from geography to connectivity
This paper presents a new approach to determine the geographical footprint of individual Autonomous Systems that directly provide service to end-users, i.e.,eyeball ASes. The key ...
Amir H. Rasti, Nazanin Magharei, Reza Rejaie, Walt...
CORR
2010
Springer
121views Education» more  CORR 2010»
13 years 3 months ago
Deep Self-Taught Learning for Handwritten Character Recognition
Recent theoretical and empirical work in statistical machine learning has demonstrated the importance of learning algorithms for deep architectures, i.e., function classes obtaine...
Frédéric Bastien, Yoshua Bengio, Arn...
CGF
2011
13 years 7 days ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt