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KI
2010
Springer
13 years 7 months ago
Spatial Cognition: Reasoning, Action, Interaction
ut spatial environments, be it real or abstract, human or machine. Research issues range from human spatial cognition to mobile robot navigation. Numerous results have been obtaine...
Christian Freksa, Holger Schultheis, Kerstin Schil...
CHI
2011
ACM
13 years 26 days ago
HeatWave: thermal imaging for surface user interaction
We present HeatWave, a system that uses digital thermal imaging cameras to detect, track, and support user interaction on arbitrary surfaces. Thermal sensing has had limited exami...
Eric Larson, Gabe Cohn, Sidhant Gupta, Xiaofeng Re...
CHI
2011
ACM
13 years 26 days ago
Evaluating the benefits of 3d stereo in modern video games
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
Joseph J. LaViola Jr., Tad Litwiller
CHI
2011
ACM
13 years 26 days ago
PhotoCity: training experts at large-scale image acquisition through a competitive game
Large-scale, ground-level urban imagery has recently developed as an important element of online mapping tools such as Google’s Street View. Such imagery is extremely valuable i...
Kathleen Tuite, Noah Snavely, Dun-yu Hsiao, Nadine...
FGR
2011
IEEE
244views Biometrics» more  FGR 2011»
13 years 23 days ago
Emotion representation, analysis and synthesis in continuous space: A survey
— Despite major advances within the affective computing research field, modelling, analysing, interpreting and responding to naturalistic human affective behaviour still remains...
Hatice Gunes, Björn Schuller, Maja Pantic, Ro...
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