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GRAPHITE
2003
ACM
14 years 28 days ago
Varying rendering fidelity by exploiting human change blindness
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Kirsten Cater, Alan Chalmers, Colin Dalton
AIPR
2007
IEEE
14 years 2 months ago
Using a High-Fidelity Simulation Framework for Performance Singularity
A common way to evaluate the performance of a system is to compare the algorithmic outputs with ground truth to identify divergences in the system’s performance and discover the...
Chris Scrapper, Raj Madhavan, Stephen Balakirsky
IJVR
2007
123views more  IJVR 2007»
13 years 7 months ago
There-Reality: Selective Rendering in High Fidelity Virtual Environments
—There-reality environments are those virtual environments which evoke the same perceptual response from a viewer as if they were actually present, or there, in the real scene be...
Alan Chalmers, Kurt Debattista, Georgia Mastoropou...
CGF
2010
101views more  CGF 2010»
13 years 7 months ago
High Fidelity Scan Merging
For each scanned object 3D triangulation laser scanners deliver multiple sweeps corresponding to multiple laser motions and orientations. The problem of aligning these scans has b...
J. Digne, J.-M. Morel, N. Audfray, C. Lartigue
DASIP
2010
13 years 2 months ago
FPGA-based rectification of stereo images
In order to obtain depth perception in computer vision, one needs to process pairs of stereo images. This process is computationally challenging to be carried out in real-time as i...
Joao G. P. Rodrigues, João Canas Ferreira