The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
A common way to evaluate the performance of a system is to compare the algorithmic outputs with ground truth to identify divergences in the system’s performance and discover the...
—There-reality environments are those virtual environments which evoke the same perceptual response from a viewer as if they were actually present, or there, in the real scene be...
Alan Chalmers, Kurt Debattista, Georgia Mastoropou...
For each scanned object 3D triangulation laser scanners deliver multiple sweeps corresponding to multiple laser motions and orientations. The problem of aligning these scans has b...
In order to obtain depth perception in computer vision, one needs to process pairs of stereo images. This process is computationally challenging to be carried out in real-time as i...