— In this paper we give a theoretical model for determining the synchronization frequency that minimizes the parallel execution time of loops with uniform dependencies dynamicall...
Florina M. Ciorba, Ioannis Riakiotakis, Theodore A...
A technique is presented for generating implicit sweep objects that support direct specification and manipulation of the surface with no topological limitations on the 2D sweep t...
Implicit surfaces are used for a number of tasks in computer graphics, including modeling soft or organic objects, morphing, collision detection, and constructive solid geometry. A...
Single-dimension Software Pipelining (SSP) has been proposed as an effective software pipelining technique for multi-dimensional loops [16]. This paper introduces for the first tim...
Geometric constraints are imperative components of many dynamic simulation systems to effectively control the behavior of simulated objects. In this paper we present an improved fi...