We present an interactive method of visualizing both manifold and non-manifold implicit surfaces. The implicit surfaces are directly visualized at interactive frame rates independ...
We present a novel learning framework for pipeline models aimed at improving the communication between consecutive stages in a pipeline. Our method exploits the confidence scores ...
FPGA-based floating-point kernels must exploit algorithmic parallelism and use deeply pipelined cores to gain a performance advantage over general-purpose processors. Inability t...
We describe methods for computing an implicit model of a hypersurface that is given only by a finite sampling. The methods work by mapping the sample points into a reproducing ker...
Realistic animation of soft objects such as cloth is essential for plausible character animation. Many techniques have been proposed for the simulation of soft objects, and most o...