In this paper we describe a fully implemented prototype for interactive storytelling using the UnrealTM engine. We describe the important mechanisms involved in the variability of...
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Abstract Location awareness can help facilitate a rendezvous of two or more persons. To further enhance the rendezvous experience, we conducted two complementary field studies to ...
This paper presents our approach towards realizing a robot which can bootstrap itself towards higher complexity through embodied interaction dynamics with the environment includin...
Abstract. The ability to move is an important characteristic of the human condition and an important aspect for interactive settings. The role of body movement however was not addr...
Johann Schrammel, Lucas Paletta, Manfred Tscheligi