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IJIGS
2002
63views more  IJIGS 2002»
13 years 7 months ago
Generating Dynamic Storylines Through Characters' Interactions
In this paper we describe a fully implemented prototype for interactive storytelling using the UnrealTM engine. We describe the important mechanisms involved in the variability of...
Fred Charles, Steven J. Mead, Marc Cavazza
CHI
2007
ACM
14 years 7 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
PUC
2010
80views more  PUC 2010»
13 years 5 months ago
Mobile map interactions during a rendezvous: exploring the implications of automation
Abstract Location awareness can help facilitate a rendezvous of two or more persons. To further enhance the rendezvous experience, we conducted two complementary field studies to ...
David Dearman, Kori M. Inkpen, Khai N. Truong
NN
1998
Springer
117views Neural Networks» more  NN 1998»
13 years 7 months ago
Neural learning of embodied interaction dynamics
This paper presents our approach towards realizing a robot which can bootstrap itself towards higher complexity through embodied interaction dynamics with the environment includin...
Yasuo Kuniyoshi, Luc Berthouze
USAB
2010
13 years 5 months ago
Exploring the Possibilities of Body Motion Data for Human Computer Interaction Research
Abstract. The ability to move is an important characteristic of the human condition and an important aspect for interactive settings. The role of body movement however was not addr...
Johann Schrammel, Lucas Paletta, Manfred Tscheligi