The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Abstract—In two recent contributions [1], [2], we have provided a comparative analysis of various optimization algorithms, which can be used for atomic location estimation, and s...
Stefano Tennina, Marco Di Renzo, Fabio Graziosi, F...
— In this paper, we present a Minimum Spanning Tree (MST) based topology control algorithm, called Local Minimum Spanning Tree (LMST), for wireless multi-hop networks. In this al...
Current peer-to-peer (P2P) systems often suffer from a large fraction of freeriders not contributing any resources to the network. Various mechanisms have been designed to overcom...
Stefan Schmid, Thomas Moscibroda, Roger Wattenhofe...
We study the strategic interaction between a network manager whose goal is to choose (as communication infrastructure) a spanning tree of a network given as an undirected graph, an...