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FDG
2009
ACM
14 years 1 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
DSD
2008
IEEE
166views Hardware» more  DSD 2008»
14 years 3 months ago
Pearson - based Analysis of Positioning Error Distribution in Wireless Sensor Networks
Abstract—In two recent contributions [1], [2], we have provided a comparative analysis of various optimization algorithms, which can be used for atomic location estimation, and s...
Stefano Tennina, Marco Di Renzo, Fabio Graziosi, F...
INFOCOM
2003
IEEE
14 years 1 months ago
Design and Analysis of an MST-Based Topology Control Algorithm
— In this paper, we present a Minimum Spanning Tree (MST) based topology control algorithm, called Local Minimum Spanning Tree (LMST), for wireless multi-hop networks. In this al...
Ning Li, Jennifer C. Hou, Lui Sha
DAGSTUHL
2006
13 years 10 months ago
On the Topologies Formed by Selfish Peers
Current peer-to-peer (P2P) systems often suffer from a large fraction of freeriders not contributing any resources to the network. Various mechanisms have been designed to overcom...
Stefan Schmid, Thomas Moscibroda, Roger Wattenhofe...
GAMESEC
2010
139views Game Theory» more  GAMESEC 2010»
13 years 6 months ago
Design of Network Topology in an Adversarial Environment
We study the strategic interaction between a network manager whose goal is to choose (as communication infrastructure) a spanning tree of a network given as an undirected graph, an...
Assane Gueye, Jean C. Walrand, Venkat Anantharam