The concept of dramatic level is crucial for a model of dramatic flow. We present a framework to maintain optimal dramatic flow in an interactive 3D environment where both linea...
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
We present a novel classification technique for volume visualization that takes the shape of volumetric features into account. The presented technique enables the user to distingu...
Current prediction models for usability evaluations are based on stochastic distributions derived from series of Bernoulli processes. The underlying assumption of these models is ...
An important part of an interaction designer’s work is meeting with clients during design sessions. It is of great importance that the designers participate in establishing some...