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FLAIRS
2004
15 years 7 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
AAAI
1993
15 years 7 months ago
Numerical Behavior Envelopes for Qualitative Models
Semiquantitative models combine both qualitative and quantitative knowledge within a single semiquantitative qualitative differential equation (SQDE) representation. With current ...
Herbert Kay, Benjamin Kuipers
KI
2002
Springer
15 years 5 months ago
The Fraunhofer IESE Experience Management System
: Experience Management (EM) is an area that is increasingly gaining importance. Its roots lie in Experimental Software Engineering ("Experience Factory"), in Artificial ...
Andreas Jedlitschka, Klaus-Dieter Althoff, Bjö...
DIS
2010
Springer
15 years 4 months ago
Concept Convergence in Empirical Domains
How to achieve shared meaning is a significant issue when more than one intelligent agent is involved in the same domain. We define the task of concept convergence, by which intell...
Santiago Ontañón, Enric Plaza
ICTAI
2010
IEEE
15 years 3 months ago
Pocket Data Mining: Towards Collaborative Data Mining in Mobile Computing Environments
Abstract--Pocket Data Mining PDM is our new term describing collaborative mining of streaming data in mobile and distributed computing environments. With sheer amounts of data stre...
Frederic T. Stahl, Mohamed Medhat Gaber, Max Brame...