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AAAI
2007
15 years 8 months ago
Partial Revelation Automated Mechanism Design
In most mechanism design settings, optimal general-purpose mechanisms are not known. Thus the automated design of mechanisms tailored to specific instances of a decision scenario...
Nathanael Hyafil, Craig Boutilier
AAAI
2008
15 years 8 months ago
Computing Minimal Diagnoses by Greedy Stochastic Search
Most algorithms for computing diagnoses within a modelbased diagnosis framework are deterministic. Such algorithms guarantee soundness and completeness, but are P 2 hard. To overc...
Alexander Feldman, Gregory M. Provan, Arjan J. C. ...
FLAIRS
2010
15 years 8 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
AAAI
2007
15 years 8 months ago
Mining Web Query Hierarchies from Clickthrough Data
In this paper, we propose to mine query hierarchies from clickthrough data, which is within the larger area of automatic acquisition of knowledge from the Web. When a user submits...
Dou Shen, Min Qin, Weizhu Chen, Qiang Yang, Zheng ...
AAAI
2007
15 years 8 months ago
Continuous State POMDPs for Object Manipulation Tasks
My research focus is on using continuous state partially observable Markov decision processes (POMDPs) to perform object manipulation tasks using a robotic arm. During object mani...
Emma Brunskill