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DIGRA
2005
Springer
14 years 3 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
EPIA
2005
Springer
14 years 3 months ago
Adapting Peepholing to Regression Trees
This paper presents an adaptation of the peepholing method to regression trees. Peepholing was described as a means to overcome the major computational bottleneck of growing classi...
Luís Torgo, Joana Marques
ESAW
2005
Springer
14 years 3 months ago
Developing Multi Agent Systems on Semantic Web Environment Using SEAGENT Platform
In this paper, we discuss the development of a multi agent system working on the Semantic Web environment by using a new framework called SEAGENT. SEAGENT is a new agent developmen...
Oguz Dikenelli, Riza Cenk Erdur, Geylani Kardas, &...
GECCO
2005
Springer
120views Optimization» more  GECCO 2005»
14 years 3 months ago
Evolving visually guided agents in an ambiguous virtual world
The fundamental challenge faced by any visual system within natural environments is the ambiguity caused by the fact that light that falls on the system’s sensors conflates mult...
Ehud Schlessinger, Peter J. Bentley, R. Beau Lotto
HM
2005
Springer
140views Optimization» more  HM 2005»
14 years 3 months ago
Fast Ejection Chain Algorithms for Vehicle Routing with Time Windows
Abstract. This paper introduces a new algorithm, based on the concept of ejection chains, to effectively target vehicle routing problems with time window constraints (VRPTW). Ejec...
Herman Sontrop, Pieter van der Horn, Marc Uetz