We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...
This paper examines agent-based systems designed for a variety of human learning tasks. These are typically split into two areas: "training", which generally refers to a...
This session will explore the reasons for the lack of impact in four important areas in which AI has been expected to significantly affect real world Software Engineering. The pan...
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
In this paper, we study the perturbation operator of Iterated Local Search. To guide more efficiently the search to move towards new promising regions of the search space, we intro...