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ACMACE
2004
ACM
14 years 4 months ago
Extending game participation with embodied reporting agents
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...
ATAL
2006
Springer
14 years 2 months ago
The use of agents in human learning systems
This paper examines agent-based systems designed for a variety of human learning tasks. These are typically split into two areas: "training", which generally refers to a...
Elizabeth Sklar, Debbie Richards
AAAI
1990
14 years 5 days ago
AI and Software Engineering: Will the Twain Ever Meet?
This session will explore the reasons for the lack of impact in four important areas in which AI has been expected to significantly affect real world Software Engineering. The pan...
Robert Balzer
GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
14 years 2 days ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
EVOW
2009
Springer
14 years 5 months ago
A Critical Element-Guided Perturbation Strategy for Iterated Local Search
In this paper, we study the perturbation operator of Iterated Local Search. To guide more efficiently the search to move towards new promising regions of the search space, we intro...
Zhipeng Lü, Jin-Kao Hao