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IE
2007
13 years 9 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
CCR
2006
110views more  CCR 2006»
13 years 7 months ago
Estimating network proximity and latency
Network proximity and latency estimation is an important component in discovering and locating services and applications. With the growing number of services and service providers...
Puneet Sharma, Zhichen Xu, Sujata Banerjee, Sung-J...
INFOCOM
2006
IEEE
14 years 1 months ago
Predictability of WLAN Mobility and Its Effects on Bandwidth Provisioning
— Wireless local area networks (WLANs) are emerging as a popular technology for access to the Internet and enterprise networks. In the long term, the success of WLANs depends on ...
Libo Song, Udayan Deshpande, Ulas C. Kozat, David ...
SIGECOM
2003
ACM
174views ECommerce» more  SIGECOM 2003»
14 years 27 days ago
Collaboration software to reduce inventory and increase response
Some recent trends in business and manufacturing hold the promise of greater profits, yet, due to profit-robbing inventory increases, this promise has not been fully realized. [9]...
Indu Bingham, Barbara Hoefle, Kim Phan, Jim Sizemo...
WSC
1997
13 years 9 months ago
Integrating Distributed Simulation Objects
Creating comprehensive simulation models can be expensive and time consuming. This paper discusses our efforts to develop a general methodology that will allow users to quickly an...
Joseph A. Heim