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CEC
2003
IEEE
13 years 11 months ago
Playing in continuous spaces: some analysis and extension of population-based incremental learning
- As an alternative to traditional Evolutionary Algorithms (EAs), Population-Based Incremental Learning (PBIL) maintains a probabilistic model of the best individual(s). Originally...
Bo Yuan, Marcus Gallagher
NIPS
1993
13 years 9 months ago
The Parti-Game Algorithm for Variable Resolution Reinforcement Learning in Multidimensional State-Spaces
Parti-game is a new algorithm for learning feasible trajectories to goal regions in high dimensionalcontinuousstate-spaces. In high dimensions it is essential that learningdoes not...
Andrew W. Moore
ICSM
1995
IEEE
13 years 11 months ago
Iterative reengineering to compensate for quick-fix maintenance
A typical approach to software maintenance is analyzing just the source code, applying some patches, releasing the new version, and then updating the documentation. This quick-fix...
Filippo Lanubile, Giuseppe Visaggio
24
Voted
CF
2007
ACM
13 years 11 months ago
Fast compiler optimisation evaluation using code-feature based performance prediction
Performance tuning is an important and time consuming task which may have to be repeated for each new application and platform. Although iterative optimisation can automate this p...
Christophe Dubach, John Cavazos, Björn Franke...
ICASSP
2010
IEEE
13 years 7 months ago
A union of incoherent spaces model for classification
We present a new and computationally efficient scheme for classifying signals into a fixed number of known classes. We model classes as subspaces in which the corresponding data...
Karin Schnass, Pierre Vandergheynst