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» The Koala Component Model for Consumer Electronics Software
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KBSE
2010
IEEE
13 years 5 months ago
Seamlessly integrated, but loosely coupled: building user interfaces from heterogeneous components
User interface development is a time and resource consuming task. Thus, reusing existing UI components is a desirable approach for rapid UI development. To keep UIs maintainable, ...
Heiko Paulheim
TEI
2010
ACM
135views Hardware» more  TEI 2010»
14 years 2 months ago
Hands and fingers: a mobile platform for a person-centric network of computational objects
We describe a practical vision of ubiquitous computing with tangible interfaces, that orbits around an individual and is mediated by his or her personal consumer electronic device...
John Kestner, Henry Holtzman
ISORC
1999
IEEE
13 years 11 months ago
Applying Use Cases for the Requirements Validation of Component-Based Real-Time Software
Component-based software development is a promising way to improve quality, time to market and handle the increasing complexity of software for real-time systems. In this paper th...
Wolfgang Fleisch
TOOLS
2000
IEEE
13 years 11 months ago
Tool Integration: Experiences and Issues in Using XMI and Component Technology
It is impossible to implement one tool that supports all activities in software development. Thus, it is important to focus on integration of different tools, ideally giving devel...
Christian Heide Damm, Klaus Marius Hansen, Michael...
ER
2000
Springer
186views Database» more  ER 2000»
13 years 11 months ago
Conceptual Design of Electronic Product Catalogs Using Object-Oriented Hypermedia Modeling Techniques
The application of conceptual models that assure both the consistency and usability of Electronic Product Catalogs (EPC's) is a main concern in the e-commerce community, mainl...
Cristina Cachero, Jaime Gómez, Oscar Pastor