We present a new approach to isosurface visualization that we call “iso-splatting.” We use point primitives for representing and rendering isosurfaces. The method consists of ...
We describe an interactive system to reconstruct 3D geometry and extract textures from a set of photographs taken with arbitrary camera parameters. The basic idea is to let the use...
Pierre Poulin, Mathieu Ouimet, Marie-Claude Frasso...
We stress the need of a domain-tailored requirements engineering method for the development of GISapplications. To this end, we discuss three GISapplication scenarios, the so-call...
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
Although image understanding and natural language processing constitute two major areas of AI, they have mostly been studied independentlyof each other. Only a few attempts have b...