We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
Abstract. Milner introduced action calculi as a framework for investigating models of interactive behaviour. We present a type-theoretic account of action calculi using the proposi...
Andrew Barber, Philippa Gardner, Masahito Hasegawa...
This paper presents the computational logic foundations of a model of agency called the KGP (Knowledge, Goals and Plan) model. This model allows the specification of heterogeneous...
Antonis C. Kakas, Paolo Mancarella, Fariba Sadri, ...
The quantified relevant logic RQ is given a new semantics in which a formula xA is true when there is some true proposition that implies all x-instantiations of A. Formulae are mo...
A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the game description language GDL...