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AIPS
2009
13 years 10 months ago
Lower Bounding Klondike Solitaire with Monte-Carlo Planning
Despite its ubiquitous presence, very little is known about the odds of winning the simple card game of Klondike Solitaire. The main goal of this paper is to investigate the use o...
Ronald Bjarnason, Alan Fern, Prasad Tadepalli
GIS
1992
ACM
14 years 1 months ago
Machine Induction of Geospatial Knowledge
Machine learning techniques such as tree induction have become accepted tools for developing generalisations of large data sets, typically for use with production rule systems in p...
Peter A. Whigham, Robert I. McKay, J. R. Davis
AIIDE
2007
13 years 11 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
AI
1999
Springer
13 years 9 months ago
Using Grice's maxim of Quantity to select the content of plan descriptions
Intelligent systems are often called upon to form plans that direct their own or other agents' activities. For these systems, the ability to describe plans to people in natur...
R. Michael Young
WWW
2009
ACM
14 years 10 months ago
Crawling English-Japanese person-name transliterations from the web
Automatic compilation of lexicon is a dream of lexicon compilers as well as lexicon users. This paper proposes a system that crawls English-Japanese person-name transliterations f...
Satoshi Sato