Much of the work done in the field of tangible interaction has focused on creating tools for learning; however, in many cases, little evidence has been provided that tangible inte...
Michael S. Horn, Erin Treacy Solovey, R. Jordan Cr...
Interaction design patterns are a proven way to communicate good design. However, current pattern collections are not sufficiently powerful and generative to be used as a guide fo...
This paper is a progress report on our research, design, and implementation of a virtual reality environment where users (visitors, customers) can interact with agents that help th...
We present an evaluation of pattern languages as tools for participatory design, based on three criteria, derived from the work of Christopher Alexander: empowering users, generat...
Andy Dearden, Janet Finlay, Liz Allgar, Barbara Mc...