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C5
2006
IEEE
15 years 10 months ago
Idioms for Composing Games with EToys
1 Creating one’s own games has been the main motivation for many people to learn programming. But the barrier to learn a general purpose programming language is very high, espec...
Markus Gälli, Oscar Nierstrasz, Serge Stinckw...
ICALT
2006
IEEE
15 years 10 months ago
Performing Traditional Knowledge using a Game Engine: Communicating and Sharing Australian Aboriginal Knowledge Practices
This paper challenges current practices in the use of digital media to communicate Australian Aboriginal knowledge practices in a learning context. It proposes that any digital re...
Malcolm Pumpa, Theodor G. Wyeld, Barbara Adkins
IROS
2006
IEEE
177views Robotics» more  IROS 2006»
15 years 10 months ago
Robust Mapless Outdoor Vision-Based Navigation
Abstract— This article presents an efficient and mature visionbased navigation algorithm based on a sensory-motor learning. Neither Cartesian nor topological map is required, bu...
Christophe Giovannangeli, Philippe Gaussier, Gael ...
ICANN
2003
Springer
15 years 9 months ago
Dimensionality Reduction through Sensory-Motor Coordination
The problem of category learning has been traditionally investigated by employing disembodied categorization models. One of the basic tenets of embodied cognitive science states th...
I. René J. A. te Boekhorst, Max Lungarella,...
156
Voted
ETS
2002
IEEE
201views Hardware» more  ETS 2002»
15 years 3 months ago
Case study on technology and distance in education at the Harvard Business School
For almost a century, the Harvard Business School has used case studies as the basis for experiential learning in both MBA and Executive Education courses. This article presents a...
Brian J. DeLacey, Dorothy A. Leonard