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IROS
2006
IEEE
187views Robotics» more  IROS 2006»
15 years 10 months ago
Fast and Stable Learning of Quasi-Passive Dynamic Walking by an Unstable Biped Robot based on Off-Policy Natural Actor-Critic
— Recently, many researchers on humanoid robotics are interested in Quasi-Passive-Dynamic Walking (Quasi-PDW) which is similar to human walking. It is desirable that control para...
Tsuyoshi Ueno, Yutaka Nakamura, Takashi Takuma, To...
CVPR
2010
IEEE
15 years 9 months ago
Learning 3D Action Models from a few 2D videos for View Invariant Action Recognition
Most existing approaches for learning action models work by extracting suitable low-level features and then training appropriate classifiers. Such approaches require large amount...
Pradeep Natarajan, Vivek Singh, Ram Nevatia
ATAL
2005
Springer
15 years 9 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
GECCO
2005
Springer
155views Optimization» more  GECCO 2005»
15 years 9 months ago
Co-evolving recurrent neurons learn deep memory POMDPs
Recurrent neural networks are theoretically capable of learning complex temporal sequences, but training them through gradient-descent is too slow and unstable for practical use i...
Faustino J. Gomez, Jürgen Schmidhuber
ECAI
2004
Springer
15 years 9 months ago
A Backtracking Strategy for Order-Independent Incremental Learning
Agents that exist in an environment that changes over time, and are able to take into account the temporal nature of experience, are commonly called incremental learners. It is wid...
Nicola Di Mauro, Floriana Esposito, Stefano Ferill...