The main goals of using simulations and Virtual Environments for Training/Learning (VET/L) are to avoid risks and unwanted consequences, to reduce training costs, and to promote tr...
Kahina Amokrane, Domitile Lourdeaux, Jean-Marie Bu...
The present paper considers the effects of introducing inaccuracies in a learner’s environment in Gold’s learning model of identification in the limit. Three kinds of inaccu...
This chapter presents a generic internal reward system that drives an agent to increase the complexity of its behavior. This reward system does not reinforce a predefined task. It...
In this paper we propose a model for human learning and decision making in environments of repeated Cliff-Edge (CE) interactions. In CE environments, which include common daily in...
In this paper we discuss how computer supported collaborative learning (CSCL) can be deployed to develop new skills and habits in students at university level. These considerations...