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AIIDE
2008
15 years 8 months ago
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games
We introduce the ALeRT (Action-dependent Learning Rates with Trends) algorithm that makes two modifications to the learning rate and one change to the exploration rate of traditio...
Maria Cutumisu, Duane Szafron, Michael H. Bowling,...
CSEE
2008
Springer
15 years 7 months ago
Improving Knowledge Acquisition in Capstone Projects Using Learning Spaces for Experiential Learning
Students have to cope with new technologies, changing environments, and conflicting changes in capstone projects. They often lack practical experience, which might lead to failing...
Eric Ras, Jörg Rech
IUI
1997
ACM
15 years 10 months ago
The Pedagogical Design Studio: Exploiting Artifact-Based Task Models for Constructivist Learning
Intelligentlearning environments that support constructivism shouldprovideactivelearningexperiencesthatarecustomized for individuallearners. To do so, they must determine learner ...
James C. Lester, Patrick J. Fitzgerald, Brian A. S...
JNW
2008
92views more  JNW 2008»
15 years 6 months ago
Enabling Co-located Learning over Mobile Ad Hoc P2P with LightPeers
This paper presents LightPeers
Bent Guldbjerg Christensen, Mads Darø Krist...
ICML
2010
IEEE
15 years 6 months ago
FAB-MAP: Appearance-Based Place Recognition and Mapping using a Learned Visual Vocabulary Model
We present an overview of FAB-MAP, an algorithm for place recognition and mapping developed for infrastructure-free mobile robot navigation in large environments. The system allow...
Mark Joseph Cummins, Paul M. Newman