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EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
ISCIS
2009
Springer
14 years 1 months ago
Single stripe projection based range scanning of shiny objects under ambient light
—Range scanners are used in various applications in industry. Therefore, various range scanners, based on different working principles are developed. Among these, scanners using ...
Rifat Benveniste, Cem Ünsalan
SIGGRAPH
1997
ACM
13 years 11 months ago
Metropolis light transport
We present a new Monte Carlo method for solving the light transport problem, inspired by the Metropolis sampling method in computational physics. To render an image, we generate a...
Eric Veach, Leonidas J. Guibas
SINOBIOMETRICS
2004
Springer
14 years 22 days ago
Face Recognition Under Varying Lighting Based on Derivates of Log Image
This paper considers the problem of recognizing faces under varying illuminations. First, we investigate the statistics of the derivative of the irradiance images (log) of human f...
Laiyun Qing, Shiguang Shan, Wen Gao
LREC
2008
153views Education» more  LREC 2008»
13 years 8 months ago
Linguistically Light Lexical Extensions for Ontologies
An increasing number of enterprises are beginning to include semantic web ontologies into their Information Extraction (IE) and Text Analytics (TA) applications. This can be chall...
Brian Davis, Siegfried Handschuh, Alexander Trouss...