We propose a method of using shape adaptation for compression of light fields of 3-D objects. Shape adaptation is incorporated into two light field coders, both applying disparity...
This paper describes a series of algorithms that allow the unconstrained walkthrough of static scenes shaded with the results of precomputed global illumination. The global illumin...
Gavin S. P. Miller, Steven M. Rubin, Dulce B. Ponc...
We propose an algorithm to detect depths in a light field. Specifically, given a 4D light field, we find all planes at which objects are located. Although the exact depth of each ...
Yi-Hao Kao, Chia-Kai Liang, Li-Wen Chang, Homer H....
We report on a multiresolution rendering system driving light field displays based on a specially arranged array of projectors and a holographic screen. The system gives multiple ...