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» The Localization of Digital Games: A Case Study in China
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MHCI
2009
Springer
14 years 1 months ago
Poker surface: combining a multi-touch table and mobile phones in interactive card games
In this paper, we introduce the design and implementation of a digital card game that combines mobile phone gestures and multitouch tabletop interactions. Conceptually based on in...
Alireza Sahami Shirazi, Tanja Döring, Pouyan ...
SBP
2010
Springer
13 years 11 months ago
Social Network Data and Practices: The Case of Friendfeed
Due to their large worldwide adoption, Social Network Sites (SNSs) have been widely used in many global events as an important source to spread news and information. While the sear...
Fabio Celli, F. Marta L. Di Lascio, Matteo Magnani...
GIS
2009
ACM
14 years 7 months ago
A Case Study of Using Geographic Cues to Predict Query News Intent
Geographic information retrieval encompasses important tasks including finding the location of a user, and locations relevant to their search queries. Web-based search engines rec...
Ahmed Hassan, Rosie Jones, Fernando Diaz
IJEB
2007
65views more  IJEB 2007»
13 years 6 months ago
Adoption of ICT among small business: vision vs. reality
: The aim of this paper is to present a case study of the adoption of Information and Communication Technologies (ICT) among 6000 small businesses within a locality of Greater Manc...
Yin Leng Tan, Linda A. Macaulay
WINE
2009
Springer
184views Economy» more  WINE 2009»
14 years 1 months ago
Competitive Routing over Time
Congestion games are a fundamental and widely studied model for selfish allocation problems like routing and load balancing. An intrinsic property of these games is that players ...
Martin Hoefer, Vahab S. Mirrokni, Heiko Rögli...