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» The Localization of Digital Games: A Case Study in China
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SIGECOM
2006
ACM
143views ECommerce» more  SIGECOM 2006»
14 years 20 days ago
The computational complexity of nash equilibria in concisely represented games
Games may be represented in many different ways, and different representations of games affect the complexity of problems associated with games, such as finding a Nash equilib...
Grant Schoenebeck, Salil P. Vadhan
CORR
2007
Springer
122views Education» more  CORR 2007»
13 years 6 months ago
Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...
Magnus Boman, Stefan J. Johansson
FORMATS
2009
Springer
13 years 10 months ago
Stochastic Games for Verification of Probabilistic Timed Automata
Probabilistic timed automata (PTAs) are used for formal modelling and verification of systems with probabilistic, nondeterministic and real-time behaviour. For non-probabilistic ti...
Marta Z. Kwiatkowska, Gethin Norman, David Parker
MOBICOM
2003
ACM
13 years 12 months ago
Enhancing TCP fairness in ad hoc wireless networks using neighborhood RED
Significant TCP unfairness in ad hoc wireless networks has been reported during the past several years. This unfairness results from the nature of the shared wireless medium and ...
Kaixin Xu, Mario Gerla, Lantao Qi, Yantai Shu
CIVR
2007
Springer
254views Image Analysis» more  CIVR 2007»
13 years 10 months ago
Soccer players identification based on visual local features
Semantic detection and recognition of objects and events contained in a video stream has to be performed in order to provide content-based annotation and retrieval of videos. This...
Lamberto Ballan, Marco Bertini, Alberto Del Bimbo,...