We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
— We propose a fuzzy-based decision-making mechanism for selecting data dissemination protocols in wireless sensor networks (WSNs). Its goal is to select the most efficient proto...
The paper presents an approach to reasoning about Web services in a temporal action theory. Web services are described by specifying their interaction protocols in an action theory...
Tradeoffs are an important part of engineering security. Protocol security is important. So are efficiency and cost. This paper provides an early framework for handling such aspec...
To protect privacy in large systems, users must be able to authenticate against a central server without disclosing their identity to the network. Private identification protocols ...