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» The Logic of Large Enough
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GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
14 years 3 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
INFOCOM
2000
IEEE
14 years 2 months ago
Analytic Evaluation of RED Performance
— End-to-end congestion control mechanisms such as those in TCP are not enough to prevent congestion collapse in the Internet (for starters, not all applications might be willing...
Thomas Bonald, Martin May, Jean-Chrysostome Bolot
PODC
1999
ACM
14 years 2 months ago
LOTEC: A Simple DSM Consistency Protocol for Nested Object Transactions
In this paper, we describe an e cient software-only Distributed Shared Memory (DSM) consistency protocol for an unconventional but important application domain - object transactio...
Peter C. J. Graham, Yahong Sui
SIGGRAPH
1999
ACM
14 years 2 months ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...
ISCA
1999
IEEE
104views Hardware» more  ISCA 1999»
14 years 2 months ago
Is SC + ILP=RC?
Sequential consistency (SC) is the simplest programming interface for shared-memory systems but imposes program order among all memory operations, possibly precluding high perform...
Chris Gniady, Babak Falsafi, T. N. Vijaykumar