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AAAI
2008
14 years 7 days ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
TIME
1994
IEEE
14 years 2 months ago
Event Tracking for an Intelligent Automated Agent
: In a dynamic, multi-agent environment, an the intelligent agents act as automated pilots automated intelligent agent is often faced with the for the simulated aircraft. These aut...
Milind Tambe, Paul S. Rosenbloom
ICCV
2007
IEEE
14 years 4 months ago
Hierarchical Ensemble of Global and Local Classifiers for Face Recognition
In the literature of psychophysics and neurophysiology, many studies have shown that both global and local features are crucial for face representation and recognition. This paper...
Yu Su, Shiguang Shan, Xilin Chen, Wen Gao
PCM
2007
Springer
169views Multimedia» more  PCM 2007»
14 years 4 months ago
Random Subspace Two-Dimensional PCA for Face Recognition
The two-dimensional Principal Component Analysis (2DPCA) is a robust method in face recognition. Much recent research shows that the 2DPCA is more reliable than the well-known PCA ...
Nam Nguyen, Wanquan Liu, Svetha Venkatesh
ICMCS
2005
IEEE
151views Multimedia» more  ICMCS 2005»
14 years 3 months ago
Face and Eye Rectification in Video Conference Using Artificial Neural Network
The lack of eye contact in video conference degrades the user’s experience. This problem has been known and studied for many years. There are hardware-based solutions to the eye...
Ben Yip