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ACMACE
2008
ACM
13 years 10 months ago
Extracting camera-control requirements and camera movement generation in a 3D virtual environment
This paper proposes a new method to generate smooth camera movement that is collision-free in a three-dimensional virtual environment. It generates a set of cells based on cell de...
Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yos...
BILDMED
2007
115views Algorithms» more  BILDMED 2007»
13 years 10 months ago
Method for Projecting Functional 3D Information onto Anatomic Surfaces
Today the main challenge in cancer surgery is increasing the accuracy in tumor resections. Malignant cells must be completely removed, while harm to the surrounding healthy tissue ...
Oleg Kishenkov, Thomas Wendler, Jörg Traub, S...
AVI
2006
13 years 10 months ago
Exploring visual feedback of change conflict in a distributed 3D environment
Teams that are geographically distributed often share information both in real-time and asynchronously. When such sharing is through groupware, change conflicts can arise when peo...
Mark S. Hancock, John David Miller, Saul Greenberg...
GISCIENCE
2010
Springer
212views GIS» more  GISCIENCE 2010»
13 years 10 months ago
Qualitative Change to 3-Valued Regions
Regions which evolve over time are a significant aspect of many phenomena in geographic information science. Examples include areas in which a measured value (e.g. temperature, sal...
Matt Duckham, John G. Stell, Maria Vasardani, Mich...
CEC
2010
IEEE
13 years 9 months ago
Implementing an intuitive mutation operator for interactive evolutionary 3D design
Abstract— Locality - how well neighbouring genotypes correspond to neighbouring phenotypes - has been described as a key element in Evolutionary Computation. Grammatical Evolutio...
Jonathan Byrne, James McDermott, Edgar Galvá...