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» The Methods of Approximation and Lifting in Real Computation
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SGP
2007
13 years 10 months ago
Data-dependent MLS for faithful surface approximation
In this paper we present a high-fidelity surface approximation technique that aims at a faithful reconstruction of piecewise-smooth surfaces from a scattered point set. The presen...
Yaron Lipman, Daniel Cohen-Or, David Levin
ICCV
2009
IEEE
15 years 19 days ago
Keyframe-Based Real-Time Camera Tracking
We present a novel keyframe selection and recognition method for robust markerless real-time camera tracking. Our system contains an ofine module to select features from a grou...
Zilong Dong, Guofeng Zhang, Jiaya Jia, Hujun Bao
CGF
2005
159views more  CGF 2005»
13 years 7 months ago
Real-Time Shape Editing using Radial Basis Functions
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
Mario Botsch, Leif Kobbelt
TVCG
2008
144views more  TVCG 2008»
13 years 7 months ago
Silhouette Smoothing for Real-Time Rendering of Mesh Surfaces
Coarse piecewise linear approximation of surfaces causes undesirable polygonal appearance of silhouettes. We present an efficient method for smoothing the silhouettes of coarse tri...
Lu Wang, Changhe Tu, Wenping Wang, Xiangxu Meng, B...
CSE
2012
IEEE
12 years 3 months ago
Accelerating Quantum Monte Carlo Simulations of Real Materials on GPU Clusters
—Continuum quantum Monte Carlo (QMC) has proved to be an invaluable tool for predicting the properties of matter from fundamental principles. By solving the manybody Schr¨odinge...
Kenneth Esler, Jeongnim Kim, David M. Ceperley, Lu...