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» The Methods of Approximation and Lifting in Real Computation
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ICTAI
2008
IEEE
14 years 2 months ago
The Performance of Approximating Ordinary Differential Equations by Neural Nets
—The dynamics of many systems are described by ordinary differential equations (ODE). Solving ODEs with standard methods (i.e. numerical integration) needs a high amount of compu...
Josef Fojdl, Rüdiger W. Brause
CVPR
2007
IEEE
14 years 9 months ago
Fast, Approximately Optimal Solutions for Single and Dynamic MRFs
A new efficient MRF optimization algorithm, called FastPD, is proposed, which generalizes -expansion. One of its main advantages is that it offers a substantial speedup over that ...
Nikos Komodakis, Georgios Tziritas, Nikos Paragios
SIGGRAPH
1998
ACM
13 years 12 months ago
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dy
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
Paul E. Debevec
I3D
2010
ACM
14 years 5 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher
ICPP
2007
IEEE
14 years 1 months ago
Architectural Challenges in Memory-Intensive, Real-Time Image Forming
The real-time image forming in future, high-end synthetic aperture radar systems is an example of an application that puts new demands on computer architectures. The initial quest...
Anders Ahlander, H. Hellsten, K. Lind, J. Lindgren...